goldmax,誰知道Goldmix這是個什么牌的CD機

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1,誰知道Goldmix這是個什么牌的CD機

高培,英文是goldmax,樓主搞錯了

誰知道Goldmix這是個什么牌的CD機

2,誰知道這是什么車上的cd機

北京現(xiàn)代 瑞納
高培,英文是goldmax,樓主搞錯了

誰知道這是什么車上的cd機

3,all max在iherb怎么那么便宜

我搜的allmax GOLD,沒便宜啊,在iherb上買只是買個放心,價格比X寶X貓貴一點點,你搜的估計不是一個型號的~結(jié)賬輸入RFH025可免5刀~
你好!iherb都是廠家直供的 所以是有優(yōu)勢的僅代表個人觀點,不喜勿噴,謝謝。

all max在iherb怎么那么便宜

4,3dmaxgold01是什么意思

看上去像是一個序列圖片!能具體一點嗎?gold黃金或金色01是序列編號tga(Tagged Graphic)tga是True Vision公司為其顯示卡開發(fā)的一種圖像文件格式,創(chuàng)建時間較早,最高色彩數(shù)可達32位,其中包括8位Alpha通道用于顯示實況電視。該格式已經(jīng)被廣泛應(yīng)用于PC機的各個領(lǐng)域,而且該格式文件使得Windows與3DS相互交換圖像文件成為可能。你可以先在3DS中生成色彩豐富的*.tga文件,然后在Windows中利用PhotoShop、Freeherd、Painter等應(yīng)用軟件來進行修改和渲染。
不明白啊 = =!

5,CM金手指問題

你的代碼不正確 代碼格式說明: 首先應(yīng)該知道的一點, CM里輸入數(shù)字的時候,一般都可以按□在16進制和10進制數(shù)字顯示之間切換 鎖定的使用: 只要某行代碼屬性是非鎖定,則該行代碼不會執(zhí)行. 當前行是D碼或者E碼行非鎖定的話,就跳過后續(xù)n行. 指針6碼行非鎖定的話,則跳過若干行(具體看6碼書寫規(guī)則). 字節(jié)類型的選擇: CW碼因為字節(jié)數(shù)根據(jù)金手指代碼語法即可判斷,所以CW碼行的字節(jié)類型選自動即可. CM碼,則根據(jù)自己要求選擇,一般自動也可以滿足要求. 像這樣 _L 0x603EA4F4 0x00000000 _L 0x00010002 0x00000002

6,高培3段奶粉寶寶什么時候換好

奶粉的一段二段三段是嬰幼兒奶粉的分類,不同月段的寶寶要喝不同段的奶粉,一般高培奶粉是0-6個月為1段,6-12個月為2段,1-3歲是3段,但也有的奶粉生產(chǎn)商有細微的不同,但是大致如此。高培品牌誕生于純天然的新西蘭,被喻為地球上“最后的一塊綠洲”,以純凈無污染的天然環(huán)境享譽世界。打造成為全球嬰幼兒成長專家的高培攜手百年乳企與國際權(quán)威,致力于嬰幼兒食品的開發(fā)與生產(chǎn),傾力打造嬰幼兒營養(yǎng)新概念。 新西蘭高培GOLDMAX健康食品有限公司,總部設(shè)于奧克蘭市,是一家專注于嬰幼兒食品研發(fā)、生產(chǎn)與銷售的跨國公司。新西蘭高培采用新西蘭無污染的純天然優(yōu)質(zhì)原料,憑借國際領(lǐng)先的尖端科技工藝技術(shù),聯(lián)合澳洲、新西蘭經(jīng)驗豐富的專業(yè)團隊,研發(fā)高培系列嬰童產(chǎn)品,通過新西蘭國家實驗室及SGS等多家具有世界權(quán)威的第三方檢測機構(gòu)的檢測,確保高培系列產(chǎn)品的安全高端品質(zhì)。
奶粉的一段二段三段是嬰幼兒奶粉的分類,不同月段的寶寶要喝不同段的奶粉,一般高培奶粉是0-6個月為1段,6-12個月為2段,1-3歲是3段,但也有的奶粉生產(chǎn)商有細微的不同,但是大致如此。高培品牌誕生于純天然的新西蘭,被喻為地球上“最后的一塊綠洲”,以純凈無污染的天然環(huán)境享譽世界。打造成為全球嬰幼兒成長專家的高培攜手百年乳企與國際權(quán)威,致力于嬰幼兒食品的開發(fā)與生產(chǎn),傾力打造嬰幼兒營養(yǎng)新概念。 新西蘭高培GOLDMAX健康食品有限公司,總部設(shè)于奧克蘭市,是一家專注于嬰幼兒食品研發(fā)、生產(chǎn)與銷售的跨國公司。新西蘭高培采用新西蘭無污染的純天然優(yōu)質(zhì)原料,憑借國際領(lǐng)先的尖端科技工藝技術(shù),聯(lián)合澳洲、新西蘭經(jīng)驗豐富的專業(yè)團隊,研發(fā)高培系列嬰童產(chǎn)品,通過新西蘭國家實驗室及SGS等多家具有世界權(quán)威的第三方檢測機構(gòu)的檢測,確保高培系列產(chǎn)品的安全高端品質(zhì)。
高培的360 3段的奶粉是適合1歲以上寶寶吃的,比較清淡,不容易上火的
不了解 這個奶粉還挺好 身邊有個朋友的寶就是吃的這個奶粉 看著還不錯 不過我家寶以前吃這個上火 就沒敢繼續(xù)吃 現(xiàn)在吃的是國際媽咪直郵的荷蘭牛欄奶粉也挺好 近似母乳也不上火 百年歷史的品牌了

7,地牢圍攻2的MOD用tankviewer解壓縮后編輯完成后如何生成ds2res

你生成的*.dsres文件路徑是否跟原來的路徑相同,你用tank viewer驗收過沒。舉個例子吧,比如你解壓的MOD的路徑是world\contentdb\templates\interactive\GAS文件。到你修改后再用Tankcreator打包成*.dsres文件,就應(yīng)該建立world\world\contentdb\templates\interactive\GAS文件,的文件夾路徑。這樣生成的*.dsres文件,就跟原來的路徑相同,也是world\contentdb\templates\interactive\GAS文件,這樣的*.dsres文件才能用。如果這都不行,就是你把代碼改錯了。//////////////////////////////////// Crafted Items - Act One (Normal) WEAPONS////////////這是開頭的必要代碼,是英文,翻譯過來是:精心設(shè)計項目-法一(正常)武器一共有三個這種的開頭,分別代表武器、盔甲、魔法飾品Crafted Items - Act One (Normal) ARMOR精心設(shè)計項目-法一(正常)盔甲Crafted Items - Act One (Normal) MAGIC!精心設(shè)計項目-法一(正常)神奇! 然后到具體是武器,還是盔甲,還是魔法飾品,就看自己喜歡了?,F(xiàn)介紹武器吧。[t:template,n:wpn_a1_nor_crafted_1] specializes = base_sword_template; doc = "wpn_a1_nor_crafted_1"; [aspect] model = m_w_misc_lance-evilsoldier-01; [textures] 0 = b_w_misc_lance-evilsoldier-01; } gold_value = 1; //TAG=jmc_fixed// [t:template,n:wpn_a1_nor_crafted_1] use_pcontent_gold_value = false; }“template"是模板的意思,就是你選者要修改的武器在游戲中顯示是哪一把。我這把是巨大的劍,其格式必須如此,那大括號是分隔符最重要。gold_value = 1,這是修改這把劍的價格,1在游戲里面是賣3塊金幣。不要改太高,我試過蓋的太高,在游戲中顯示時無價,不能買。[attack] damage_min = 77777; damage_max = 88888; } “attack”攻擊,就是你這把劍的攻擊力[common] screen_name = "~戰(zhàn)神之光~"; base_screen_name = "中國制造"; rarity = unique; allow_modifiers = false; is_pcontent_allowed = false; } [gui] equip_requirements = melee:#item_level - 8.0; inventory_icon = b_gui_ig_i_w_msc_lance-evilsoldier-01; inventory_width = 2; inventory_height =4; item_level = 1; }這里中文那里可以修改,就是在游戲中顯示出來的,只有簡體版可以顯示中文,該城英語也沒問題,有些你們應(yīng)該看得懂其實是英文。[magic] [enchantments] [*] //增加智力 alteration = alter_intelligence; value = 250; description = "持劍者增加250點的智力"; duration = #infinite; is_permanent = true; is_single_instance = false; }也是一樣中文處是描述,value = 250,其數(shù)值可以隨意修改,不要改得太夸張[*] //增加敏捷 alteration = alter_dexterity; value = 250; description = "持劍者增加250點的敏捷"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加力量 alteration = alter_strength; value = 500; description = "增加500點的力量"; duration = #infinite; is_permanent = true; is_single_instance = false; custom_effect = "stat_strength"; // must be unique to effect custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_str_bonus_sword; }在這“is_single_instance = false;”代碼的下面是這把劍的視覺效果代碼,就是在游戲中顯示紅色的光芒,有很多種視覺效果的代碼,分別有:custom_effect = "melee_fire"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_fire_sword &hit_ffx = ffx_spell_fire_sword_hit;火焰效果custom_effect = "melee_lightning"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_lightning_sword &hit_ffx = ffx_spell_lightning_sword_hit;閃電效果custom_effect = "melee_ice"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_ice_sword &hit_ffx = ffx_spell_ice_sword_hit;冰凍效果 custom_effect = "melee_damage"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_damage_bonus_sword &hit_ffx = ffx_spell_damage_bonus_sword_hit;死亡魔法效果 custom_effect = "the_curving_stream"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_wpn_the_curving_stream;環(huán)狀灣流還是寫完加載的可以元素先吧[*] //增加智力 alteration = alter_intelligence; value = 250; description = "持劍者增加250點的智力"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] //每次擊中恢復(fù)魔法 alteration = alter_mana_bonus; value = 700; description = "每次擊中敵人恢復(fù)700點法力"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加?%的魔法傷害抗性 alteration = alter_magical_resistance; value = 1.00; description = "敵人魔法傷害100%低檔"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //物理傷害反射 alteration = alter_reflect_damage; value = 1000; description = "將敵人的物力攻擊10倍奉還"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加最大生命 alteration = alter_max_life; value = 1500; description = "持劍者增加1500點生命"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加最大魔法 alteration = alter_max_mana; value = 1000; description = "持劍者增加1000點魔法"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] //每殺一個怪物加經(jīng)驗 alteration = alter_experience_gained; value = 1000; description = "每殺死一個邪惡生物的經(jīng)驗增加10倍"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加魔法攻擊力 alteration = alter_cmagic_damage_percent; value = 500; description = "持劍者使用魔法時威力將提高5倍"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加物理攻擊力 alteration = alter_nmagic_damage_percent; value = 1000; description = "持劍者的物力攻擊將提高10倍"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加魔法物品凋落幾率 alteration = alter_magic_find_chance; value = 1000; // Average value 100% description = "持劍者找到帶有魔法屬性的裝備機率提高10倍"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] //增加近戰(zhàn)技能 alteration = ALTER_MELEE_PASSIVE_SKILLS; value = 20; description = "持劍者擁有戰(zhàn)神的技能,近戰(zhàn)技能加20級"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加遠距技能 alteration = ALTER_RANGED_PASSIVE_SKILLS; value = 20; description = "持劍者擁有獵神的技能,遠距技能加20級"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加戰(zhàn)斗魔法技能 alteration = ALTER_COMBAT_MAGIC_PASSIVE_SKILLS; value = 20; description = "持劍者擁有惡魔的技能,戰(zhàn)斗魔法加20級"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加自然魔法技能 alteration = ALTER_NATURE_MAGIC_PASSIVE_SKILLS; value = 20; description = "持劍者擁有女媧的技能,自然魔法加20級"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加護甲 alteration = alter_armor; value = 2500; description = "增加護甲2500點"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加生命回復(fù)力 alteration = alter_life_recovery_unit; value = 100; description = "增加生命恢復(fù)力100%"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*] //增加魔法恢復(fù)力 alteration = alter_mana_recovery_unit; value = 100; description = "增加魔法恢復(fù)力100%"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] //增加絕招恢復(fù)速度 alteration = alter_power_reload; value = 50000; description = "每一下攻擊都能恢復(fù)絕招"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//增加傷害百分率 alteration = alter_melee_damage_source_percent; value = 2.50; description = "+250% 傷害"; duration = #infinite; is_permanent = true; is_single_instance = false; custom_effect = "melee_skills"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_skill_bonus_sword; }[*]//每擊中獎勵生命值 alteration = alter_life_bonus; value = 500; description = "Restores Health Per Hit"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//每擊中獎勵魔法值 { alteration = alter_mana_bonus; value = 500; description = "Restores Mana Per Hit"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//凍結(jié)敵人機率 { alteration = ALTER_FREEZE_CHANCE; value = 1.00; description = "100% chance to Freeze Enemies"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//增加最大損害百分比 { alteration = alter_melee_damage_max; value = 250; description = "+ Max Damage"; duration = #infinite; is_permanent = true; is_single_instance = false; custom_effect = "melee_damage"; custom_effect_skrit = world\global\enchantments\weapon_enchant.skrit ?weapon_ffx = ffx_spell_damage_bonus_sword; } [*]//最少傷害 { alteration = alter_melee_damage_min; value = 77777; description = "+ Min Damage"; duration = #infinite; is_permanent = true; }[*]//最大傷害 { alteration = alter_melee_damage_max; value = 88888; description = "+ Max Damage"; duration = #infinite; is_permanent = true; }[*]//生命竊取 { alteration = alter_life_steal; value = 100; description = "% Health Steal"; duration = #infinite; is_permanent = true; } [*]//火焰?zhèn)?{ alteration = alter_custom_damage_fire; value = 800; max_value = 1500; description = "Adds to Fire Damage"; duration = #infinite; is_permanent = true;} [*]//閃電傷害 { alteration = alter_custom_damage_lightning; value = 800; max_value = 1500; description = "Adds to Lightning Damage"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*]//死亡魔法傷害 { alteration = alter_custom_damage_death; value = 800; max_value = 1500; description = "Adds to Death Damage"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//冰凍傷害 { alteration = alter_custom_damage_ice; value = 800; max_value = 1500; description = "Adds to Ice Damage"; duration = #infinite; is_permanent = true; is_single_instance = false; }[*]//閃避機率 { alteration = alter_chance_to_dodge_hit_melee; value = 1.00; description = "+100% 閃避敵人的攻擊"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*]//增加攻擊范圍 { alteration = alter_chance_to_block_ranged_damage; value = 150; description = "+% Chance to Block Ranged Attacks"; duration = #infinite; is_permanent = true; is_single_instance = false; }以上的可以改在任何裝備上,不過像攻擊的就不要改到盾牌和衣服,還有戒指上。最重要的是自己的實踐,講是不能講得明白的。試著做一兩個MOD就會大有進步了,其實自己修改一個MOD也很容易的。最后祝大家游戲愉快
我剛開始也是不懂怎么打包后來,在網(wǎng)上看了一些老手的指導(dǎo)終于制成了自己修改的mod了,那是興奮和高興啊?,F(xiàn)我也教教你吧。先用 tank viewer解壓想要修改的mod,要全部解壓,就會看到有文件夾world\contentdb\templates\interactive\gas文件,當然有的mod有其他的文件夾路徑,擬修改后要用tankcreator連文件夾一起打包其路徑是:world\world\contentdb\templates\interactive\gas文件這樣打包后再用tank viewer查看其路徑是否是world\contentdb\templates\interactive\gas文件,原來的路徑,如果正確就可以使用了。如果這都不行,那就是你修改的mod代碼寫錯,或是格式不對了。mod制作指南寵物背包頁數(shù)文件:\world\global\pets\*.gas (pet_settings.gas除外) 注釋:各寵物設(shè)置腳本[levels] [level_0] scale = 0.5; inventory_pages = 1; // 背包頁數(shù) [attack] 金幣相關(guān)// gold max_party_gold = 9999999; // 最大資金 small_gold_amount = 0; // 顯示為小金幣的金幣數(shù)量 medium_gold_amount = 11; // 顯示為中型金幣的金幣數(shù)量 large_gold_amount = 101; // 顯示為大型金幣的金幣數(shù)量//藥水文件:world\contentdb\templates\interactive\ptn_potion.gas 備注:藥水模板gold_value = 50; // 藥水的價格 value = 1250; // 藥水的默認劑量 max_value = 1250; // 藥水的最大劑量//肉搏傷害alteration = alter_melee_damage_min;value = 10000;description = "adds 10000 to 50000 weapon damage";duration = #infinite;is_permanent = true;is_single_instance = false;}alteration = alter_melee_damage_max;value = 50000;duration = #infinite;is_permanent = true;is_single_instance = false;}//遠程傷害alteration = alter_ranged_damage_min;value = 10000;duration = #infinite;is_permanent = true;is_single_instance = false;}alteration = alter_ranged_damage_max;value = 50000;duration = #infinite;is_permanent = true;is_single_instance = false;}//戰(zhàn)斗魔法傷害alteration = alter_cmagic_damage_percent;value = 100;description = "+10000% combat magic damage";duration = #infinite;is_permanent = true;is_single_instance = false;}//自然魔法傷害alteration = alter_nmagic_damage_percent;value = 100;description = "+10000% nature magic damage";duration = #infinite;is_permanent = true;is_single_instance = false;}//魔法抗性alteration = alter_magical_resistance;value = 100;description = "+10000% magic damage resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//肉搏抗性alteration = alter_melee_resistance;value = 100;description = "+10000% melee resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防電alteration = alter_lightning_resistance;value = 100;description = "+10000% lightning resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防火alteration = alter_fire_resistance;value = 100;description = "+10000% fire resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防死亡alteration = alter_death_resistance;value = 100;description = "+10000 death resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//放物理alteration = alter_physical_resistance;value = 100;description = "+10000 melee and ranged resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//放冰alteration = alter_ice_resistance;value = 100;description = "+10000% ice resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//護甲alteration = alter_armor;value = 50000;description = "+armor"; duration = #infinite; is_permanent = true; is_single_instance = false; } //絕招時間 { alteration = alter_power_reload; value = 100; description = "+10000% power recharge rate"; duration = #infinite; is_permanent = true; is_single_instance = false; } //生命恢復(fù) { alteration = alter_life_recovery_unit; value = 100; description = "+10000% health regeneration"; duration = #infinite; is_permanent = true; is_single_instance = false; } //魔法恢復(fù) { alteration = alter_mana_recovery_unit; value = 100; description = "+10000% mana regeneration"; duration = #infinite; is_permanent = true; is_single_instance = false; } //strength { alteration = alter_strength; value = 10000; description = "+ strength"; duration = #infinite; is_permanent = true; is_single_instance = false; } //intelligence { alteration = alter_intelligence; value = 10000; description = "+ intelligence"; duration = #infinite; is_permanent = true; is_single_instance = false; } //dexterity { alteration = alter_dexterity; value = 10000; description = "+ dexterity"; duration = #infinite; is_permanent = true; is_single_instance = false; } //mf { alteration = alter_magic_find_chance; value = 500000; // average value 10% description = "+% chance to find magic items"; duration = #infinite; is_permanent = true; is_single_instance = false; } //掉錢 { alteration = alter_gold_dropped; value = 1000; description = "+100000% gold dropped"; duration = #infinite; is_permanent = true; is_single_instance = false; } //hp { alteration = alter_max_life; value = 50000; description = "+ health"; duration = #infinite; is_permanent = true; is_single_instance = false; } //mp { alteration = alter_max_mana; value = 50000; description = "+ mana"; duration = #infinite; is_permanent = true; is_single_instance = false; } //exp { alteration = alter_experience_gained; value = 1000; description = "+100000% experience bonus"; duration = #infinite; is_permanent = true; is_single_instance = false; } //下面幾個加具體技能的,不建議使用 { alteration = alter_skill_suite; suite = melee_suite_1; value = 20; description = "+ to barricade, toughness, and reinforced armor"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = melee_suite_2; value = 20; description = "+ to fortitude, overbear, and smite"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = melee_suite_3; value = 20; description = "+ to critical strike, dual wield, and alacrity"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = cmagic_suite_1; value = 20; description = "+ to debilitation, grim necromancy, and vampirism"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = cmagic_suite_2; value = 20; description = "+ to brilliance, amplified lightning, and arcing"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = cmagic_suite_3; value = 20; description = "+ to devastation, searing flames, and ignite"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = nmagic_suite_1; value = 20; description = "+ to summon fortitude, summon might, and summon bond"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = nmagic_suite_2; value = 20; description = "+ to aquatic affinity, arctic mastery, and freezing"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = nmagic_suite_3; value = 20; description = "+ to nurturing gift, enveloping embrace, and feral wrath"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = ranged_suite_1; value = 20; description = "+ to critical shot, dodge, and survival"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = ranged_suite_2; value = 20; description = "+ to biting arrow, far shot, and shockwave"; duration = #infinite; is_permanent = true; is_single_instance = false; } { alteration = alter_skill_suite; suite = special_suite_1; value = 20; description = "+ to summon alacrity, and quickened casting"; duration = #infinite; is_permanent = true; is_single_instance = false; } 以上全部經(jīng)過測試,加載在一個戒指上,其實,每一個是做什么的,在description里已經(jīng)說得很清楚了。 mod制作指南2 [t:template,n:wpn_a1_nor_crafted_1] { specializes = base_sword_template; doc = "wpn_a1_nor_crafted_1"; [aspect] { model = m_w_misc_lance-evilsoldier-01; [textures] { 0 = b_w_misc_lance-evilsoldier-01; } gold_value = 1; //tag=jmc_fixed// [t:template,n:wpn_a1_nor_crafted_1] use_pcontent_gold_value = false; } [common] { screen_name = "光明圣劍-神之嘆息聲"; base_screen_name = "randy"; rarity = rare; allow_modifiers = false; is_pcontent_allowed = false; } [gui] { equip_requirements = melee:#item_level - 8.0; inventory_icon = b_gui_ig_i_w_msc_lance-evilsoldier-01; inventory_width = 2; inventory_height =4; item_level = 1; } [magic] { [enchantments] { //增加智力 { alteration = alter_intelligence; value = 15; description = "智慧神的贊頌,增加持劍者15點的智力"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加力量 { alteration = alter_strength; value = 35; description = 大力神之神力,增加持劍者35點的力量"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加敏捷 { alteration = alter_dexterity; value = 25; description = "風神之祝福,增加持劍者25點的敏捷"; duration = #infinite; is_permanent = true; is_single_instance = false; } //每次擊中恢復(fù)魔法 { alteration = alter_mana_bonus; value = 7; description = "水神溫柔之懷抱,每次擊中敵人恢復(fù)7點法力"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加15%的魔法傷害抗性 { alteration = alter_magical_resistance; value = 80; description = "夢魅神之幻境,敵人魔法傷害有80%被吸收"; duration = #infinite; is_permanent = true; is_single_instance = false; } //物理傷害反射 { alteration = alter_reflect_damage; value = 150; description = "婆薩神之懲罰鏡,將敵人的物力攻擊增加1.5倍反射回去"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加最大生命 { alteration = alter_max_life; value = 280; description = "生命神之靈,增加持劍者280點生命"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加最大魔法 { alteration = alter_max_mana; value = 120; description = "天空真神之贊,增加持劍者120點生命"; duration = #infinite; is_permanent = true; is_single_instance = false; } //每殺一個怪物加經(jīng)驗 { alteration = alter_experience_gained; value = 100; description = "圣光長老之教誨,每殺死一個邪惡生物的經(jīng)驗增加1倍"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加魔法攻擊力 { alteration = alter_cmagic_damage_percent; value = 200; description = "智慧神之光,持劍者使用魔法時威力將提高2倍"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加物理攻擊力 { alteration = alter_nmagic_damage_percent; value = 300; description = "戰(zhàn)神之憤怒,持劍者的物力攻擊將提高3倍"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加魔法物品凋落幾率 { alteration = alter_magic_find_chance; value = 100; // average value 10% description = "幸運神之眷顧,持劍者找到帶有魔法屬性的裝備機率提高1倍"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加近戰(zhàn)技能 { alteration = alter_melee_passive_skills; value = 15; description = "戰(zhàn)神之附身,持劍者擁有戰(zhàn)神的技能,近戰(zhàn)技能加15級"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加遠距技能 { alteration = alter_ranged_passive_skills; value = 5; description = "影神之附身,持劍者擁有影神的技能,遠距技能加15級"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加戰(zhàn)斗魔法技能 { alteration = alter_combat_magic_passive_skills; value = 7; description = "破壞神之附身,持劍者擁有破壞神的技能,戰(zhàn)斗魔法加15級"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加自然魔法技能 { alteration = alter_nature_magic_passive_skills; value = 13; description = "自然神之附身,持劍者擁有自然神的技能,自然魔法加15級"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加護甲 { alteration = alter_armor; value = 120; description = "召喚眾神,以光明的名義,增加護甲120點"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加生命回復(fù)力 { alteration = alter_life_recovery_unit; value = 20; description = "以光明的力量,太陽的靈氣,增加生命恢復(fù)力20%"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加魔法恢復(fù)力 { alteration = alter_mana_recovery_unit; value = 10; description = "以黑暗的神秘,月亮的靈氣,增加魔法恢復(fù)力10%"; duration = #infinite; is_permanent = true; is_single_instance = false; } //增加絕招恢復(fù)速度 { alteration = alter_power_reload; value = 40000; description = "以風、雷、火、冰、自然乃至萬物的力量攻擊敵人"; duration = #infinite; is_permanent = true; is_single_instance = false; }

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